PSF-BotServer/src/test/scala/objects/VehicleTest.scala

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// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects._
import net.psforever.objects.definition.{SeatDefinition, VehicleDefinition}
import net.psforever.objects.vehicles._
import net.psforever.types.{PlanetSideGUID, _}
import org.specs2.mutable._
class VehicleTest extends Specification {
import VehicleTest._
"SeatDefinition" should {
val seat = new SeatDefinition
seat.ArmorRestriction = SeatArmorRestriction.MaxOnly
seat.Bailable = true
seat.ControlledWeapon = 5
"define (default)" in {
val t_seat = new SeatDefinition
t_seat.ArmorRestriction mustEqual SeatArmorRestriction.NoMax
t_seat.Bailable mustEqual false
t_seat.ControlledWeapon.isEmpty mustEqual true
}
"define (custom)" in {
seat.ArmorRestriction mustEqual SeatArmorRestriction.MaxOnly
seat.Bailable mustEqual true
seat.ControlledWeapon.contains(5)
}
}
"VehicleDefinition" should {
"define" in {
val fury = GlobalDefinitions.fury
fury.CanBeOwned mustEqual true
fury.CanCloak mustEqual false
fury.Seats.size mustEqual 1
fury.Seats(0).Bailable mustEqual true
fury.Seats(0).ControlledWeapon.contains(1)
fury.MountPoints.size mustEqual 2
fury.MountPoints.get(1).contains(0)
fury.MountPoints.get(2).contains(0)
fury.Weapons.size mustEqual 1
fury.Weapons.get(0).isEmpty mustEqual true
fury.Weapons.get(1).contains(GlobalDefinitions.fury_weapon_systema)
fury.TrunkSize.Width mustEqual 11
fury.TrunkSize.Height mustEqual 11
fury.TrunkOffset mustEqual 30
}
}
"Seat" should {
val seat_def = new SeatDefinition
seat_def.ArmorRestriction = SeatArmorRestriction.MaxOnly
seat_def.Bailable = true
seat_def.ControlledWeapon = 5
"construct" in {
val seat = new Seat(seat_def)
seat.ArmorRestriction mustEqual SeatArmorRestriction.MaxOnly
seat.Bailable mustEqual true
seat.ControlledWeapon.contains(5)
seat.isOccupied mustEqual false
seat.Occupant.isEmpty mustEqual true
}
"player can sit" in {
val seat = new Seat(seat_def)
seat.Occupant.isDefined mustEqual false
val player1 = Player(avatar1)
player1.ExoSuit = ExoSuitType.MAX
seat.Occupant = player1
seat.Occupant.isDefined mustEqual true
seat.Occupant.contains(player1) mustEqual true
}
"one occupant at a time" in {
val seat = new Seat(seat_def)
seat.Occupant.isDefined mustEqual false
val player1 = Player(avatar1)
player1.ExoSuit = ExoSuitType.MAX
seat.Occupant = player1
seat.Occupant.isDefined mustEqual true
seat.Occupant.contains(player1) mustEqual true
val player2 = Player(avatar1)
player2.ExoSuit = ExoSuitType.MAX
seat.Occupant = player2
seat.Occupant.isDefined mustEqual true
seat.Occupant.contains(player1) mustEqual true
}
"one player must get out of seat before other can get in" in {
val seat = new Seat(seat_def)
seat.Occupant.isDefined mustEqual false
val player1 = Player(avatar1)
player1.ExoSuit = ExoSuitType.MAX
seat.Occupant = player1
seat.Occupant.isDefined mustEqual true
seat.Occupant.contains(player1) mustEqual true
val player2 = Player(avatar2)
player2.ExoSuit = ExoSuitType.MAX
seat.Occupant = player2
seat.Occupant.isDefined mustEqual true
seat.Occupant.contains(player2) mustEqual false
seat.Occupant.contains(player1) mustEqual true
seat.Occupant = None
seat.Occupant.isDefined mustEqual false
seat.Occupant = player2
seat.Occupant.isDefined mustEqual true
seat.Occupant.contains(player2) mustEqual true
}
}
"Vehicle" should {
"construct" in {
Vehicle(GlobalDefinitions.fury)
ok
}
"construct (detailed)" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.Owner.isEmpty mustEqual true
fury_vehicle.Seats.size mustEqual 1
fury_vehicle.Seats(0).ArmorRestriction mustEqual SeatArmorRestriction.NoMax
fury_vehicle.Seats(0).isOccupied mustEqual false
fury_vehicle.Seats(0).Occupant.isEmpty mustEqual true
fury_vehicle.Seats(0).Bailable mustEqual true
fury_vehicle.Seats(0).ControlledWeapon.contains(1)
fury_vehicle.PermissionGroup(0).contains(VehicleLockState.Locked) //driver
fury_vehicle.PermissionGroup(1).contains(VehicleLockState.Empire) //gunner
fury_vehicle.PermissionGroup(2).contains(VehicleLockState.Empire) //passenger
fury_vehicle.PermissionGroup(3).contains(VehicleLockState.Locked) //trunk
fury_vehicle.Weapons.size mustEqual 1
fury_vehicle.Weapons.get(0).isEmpty mustEqual true
fury_vehicle.Weapons.get(1).isDefined mustEqual true
fury_vehicle.Weapons(1).Equipment.isDefined mustEqual true
fury_vehicle.Weapons(1).Equipment.get.Definition mustEqual GlobalDefinitions.fury.Weapons(1)
fury_vehicle.WeaponControlledFromSeat(0) mustEqual fury_vehicle.Weapons(1).Equipment
fury_vehicle.Trunk.Width mustEqual 11
fury_vehicle.Trunk.Height mustEqual 11
fury_vehicle.Trunk.Offset mustEqual 30
fury_vehicle.GetSeatFromMountPoint(1).contains(0)
fury_vehicle.GetSeatFromMountPoint(2).contains(0)
fury_vehicle.Decal mustEqual 0
fury_vehicle.Health mustEqual fury_vehicle.Definition.MaxHealth
}
"can be owned by a player" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.Owner.isDefined mustEqual false
val player1 = Player(avatar1)
player1.GUID = PlanetSideGUID(1)
fury_vehicle.Owner = player1
fury_vehicle.Owner.isDefined mustEqual true
fury_vehicle.Owner.contains(PlanetSideGUID(1)) mustEqual true
}
"ownership depends on who last was granted it" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.Owner.isDefined mustEqual false
val player1 = Player(avatar1)
player1.GUID = PlanetSideGUID(1)
fury_vehicle.Owner = player1
fury_vehicle.Owner.isDefined mustEqual true
fury_vehicle.Owner.contains(PlanetSideGUID(1)) mustEqual true
val player2 = Player(avatar2)
player2.GUID = PlanetSideGUID(2)
fury_vehicle.Owner = player2
fury_vehicle.Owner.isDefined mustEqual true
fury_vehicle.Owner.contains(PlanetSideGUID(2)) mustEqual true
}
"can use mount point to get seat number" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.GetSeatFromMountPoint(0).isEmpty mustEqual true
fury_vehicle.GetSeatFromMountPoint(1).contains(0)
fury_vehicle.GetSeatFromMountPoint(2).contains(0)
fury_vehicle.GetSeatFromMountPoint(3).isEmpty mustEqual true
}
"has four permission groups" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id).contains(VehicleLockState.Locked)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Gunner.id).contains(VehicleLockState.Empire)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Passenger.id).contains(VehicleLockState.Empire)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Trunk.id).contains(VehicleLockState.Locked)
}
"set new permission level" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id).contains(VehicleLockState.Locked)
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 03:54:05 +00:00
fury_vehicle
.PermissionGroup(AccessPermissionGroup.Driver.id, VehicleLockState.Group.id)
.contains(VehicleLockState.Group)
}
"set the same permission level" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id).contains(VehicleLockState.Locked)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id, VehicleLockState.Locked.id).isEmpty mustEqual true
}
"alternate permission level indices" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual fury_vehicle.PermissionGroup(10)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Gunner.id) mustEqual fury_vehicle.PermissionGroup(11)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Passenger.id) mustEqual fury_vehicle.PermissionGroup(12)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Trunk.id) mustEqual fury_vehicle.PermissionGroup(13)
(AccessPermissionGroup.Driver.id + 10) mustEqual 10
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 03:54:05 +00:00
fury_vehicle
.PermissionGroup(AccessPermissionGroup.Driver.id, VehicleLockState.Group.id)
.contains(VehicleLockState.Group)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual fury_vehicle.PermissionGroup(10)
}
"can determine permission group from seat" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
harasser_vehicle.SeatPermissionGroup(0).contains(AccessPermissionGroup.Driver)
harasser_vehicle.SeatPermissionGroup(1).contains(AccessPermissionGroup.Gunner)
harasser_vehicle.SeatPermissionGroup(2).isEmpty mustEqual true
//TODO test for AccessPermissionGroup.Passenger later
}
"can find a passenger in a seat" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 03:54:05 +00:00
val player1 = Player(avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(avatar2)
player2.GUID = PlanetSideGUID(2)
harasser_vehicle.Seat(0).get.Occupant = player1 //don't worry about ownership for now
harasser_vehicle.Seat(1).get.Occupant = player2
harasser_vehicle.PassengerInSeat(player1).contains(0)
harasser_vehicle.PassengerInSeat(player2).contains(1)
harasser_vehicle.Seat(0).get.Occupant = None
harasser_vehicle.PassengerInSeat(player1).isEmpty mustEqual true
harasser_vehicle.PassengerInSeat(player2).contains(1)
}
"can find a weapon controlled from seat" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 03:54:05 +00:00
val chaingun_p = harasser_vehicle.Weapons(2).Equipment
chaingun_p.isDefined mustEqual true
harasser_vehicle.WeaponControlledFromSeat(0).isEmpty mustEqual true
harasser_vehicle.WeaponControlledFromSeat(1) mustEqual chaingun_p
}
"can filter utilities with indices that are natural numbers" in {
val objDef = VehicleDefinition(1)
objDef.Utilities += -1 -> UtilityType.order_terminala
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 03:54:05 +00:00
objDef.Utilities += 0 -> UtilityType.order_terminalb
objDef.Utilities += 2 -> UtilityType.order_terminalb
val obj = Vehicle(objDef)
obj.Utilities.size mustEqual 3
obj.Utilities(-1).UtilType mustEqual UtilityType.order_terminala
obj.Utilities(0).UtilType mustEqual UtilityType.order_terminalb
obj.Utilities.get(1).isEmpty mustEqual true
obj.Utilities(2).UtilType mustEqual UtilityType.order_terminalb
val filteredMap = Vehicle.EquipmentUtilities(obj.Utilities)
filteredMap.size mustEqual 2
filteredMap.get(-1).isEmpty mustEqual true
filteredMap(0).UtilType mustEqual UtilityType.order_terminalb
filteredMap(2).UtilType mustEqual UtilityType.order_terminalb
}
"access its mounted weapons by Slot" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
harasser_vehicle.Weapons(2).Equipment.get.GUID = PlanetSideGUID(10)
harasser_vehicle.Slot(2).Equipment.get.GUID mustEqual PlanetSideGUID(10)
}
"access its trunk by Slot" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 03:54:05 +00:00
val ammobox = AmmoBox(GlobalDefinitions.armor_canister)
ammobox.GUID = PlanetSideGUID(10)
harasser_vehicle.Inventory += 30 -> ammobox
harasser_vehicle.Slot(30).Equipment.get.GUID mustEqual PlanetSideGUID(10)
}
"find its mounted weapons by GUID" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
harasser_vehicle.Weapons(2).Equipment.get.GUID = PlanetSideGUID(10)
harasser_vehicle.Find(PlanetSideGUID(10)).contains(2)
}
"find items in its trunk by GUID" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
Persistence #1 featuring quill (#508) * Add .scalafmt.conf * Adopt quill for database access * Removed postgresql-async * Refactored all instances of database access * Creating duplicate characters of the same account is no longer possible * Rewrote large parts of LoginSessionActor * Implement migrations * Move overrides into subdirectory * Make usernames case insensitive * Use LOWER(?) comparison instead of storing lowercased username * import scala.util.{Success, Failure} * Add config and joda-time dependencies * Add sbt-scalafmt * Use defaultWithAlign scalafmt preset * Format all * Add scalafix * Remove unused imports * Don't lowercase username when inserting * Update readme * Listen on worldserver.Hostname address * Remove database test on startup It could fail when the global thread pool is busy loading zone maps. Migrations run on the main thread and also serve the purpose of verifying the database configuration so it's fine to remove the test altogether. * Refactor chat message handlers, zones What started as a small change to how zones are stored turned into a pretty big effort of refactoring the chat message handler. The !hack command was removed, the /capturebase commandwas added. * Expose db ports in docker-compose.yml * Silence property override log * Rework configuration * Unify configuration using the typesafe.config library * Add configuration option for public address * Configuration is now loaded from application.conf rather than worldserver.ini * Refactor PsLogin and remove unnecessary logging * Move pslogin into net.psforever.pslogin namespace * Fix coverage
2020-07-14 03:54:05 +00:00
val ammobox = AmmoBox(GlobalDefinitions.armor_canister)
ammobox.GUID = PlanetSideGUID(10)
harasser_vehicle.Inventory += 30 -> ammobox
harasser_vehicle.Find(PlanetSideGUID(10)).contains(30)
}
}
}
object VehicleTest {
import net.psforever.objects.avatar.Avatar
import net.psforever.types.{CharacterGender, PlanetSideEmpire}
val avatar1 = Avatar(0, "test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)
val avatar2 = Avatar(1, "test2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)
}