2017-08-21 19:26:41 -04:00
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// Copyright (c) 2017 PSForever
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import akka.actor.{Actor, ActorRef, MDCContextAware}
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import net.psforever.packet._
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import scodec.Attempt.{Failure, Successful}
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import scodec.bits._
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import org.log4s.MDC
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import MDCContextAware.Implicits._
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2018-03-12 19:18:09 -04:00
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import net.psforever.packet.control._
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2017-08-21 19:26:41 -04:00
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/**
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* In between the network side and the higher functioning side of the simulation:
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* accept packets and transform them into a sequence of data (encoding), and
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* accept a sequence of data and transform it into s packet (decoding).<br>
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* <br>
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* Following the standardization of the `SessionRouter` pipeline, the throughput of this `Actor` has directionality.
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* The "network," where the encoded data comes and goes, is assumed to be `leftRef`.
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* The "simulation", where the decoded packets come and go, is assumed to be `rightRef`.
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* `rightRef` can accept a sequence that looks like encoded data but it will merely pass out the same sequence.
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* Likewise, `leftRef` accepts decoded packets but merely ejects the same packets without doing any work on them.
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* The former functionality is anticipated.
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* The latter functionality is deprecated.<br>
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* <br>
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* Encoded data leaving the `Actor` (`leftRef`) is limited by an upper bound capacity.
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* Sequences can not be larger than that bound or else they will be dropped.
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* This maximum transmission unit (MTU) is used to divide the encoded sequence into chunks of encoded data,
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* re-packaged into nested `ControlPacket` units, and each unit encoded.
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* The outer packaging is numerically consistent with a `subslot` that starts counting once the simulation starts.
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* The client is very specific about the `subslot` number and will reject out-of-order packets.
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* It resets to 0 each time this `Actor` starts up and the client reflects this functionality.
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*/
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class PacketCodingActor extends Actor with MDCContextAware {
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private var sessionId : Long = 0
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private var subslotOutbound : Int = 0
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private var subslotInbound : Int = 0
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private var leftRef : ActorRef = ActorRef.noSender
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private var rightRef : ActorRef = ActorRef.noSender
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private[this] val log = org.log4s.getLogger
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override def postStop() = {
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subslotOutbound = 0 //in case this `Actor` restarts
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super.postStop()
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}
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def receive = Initializing
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def Initializing : Receive = {
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case HelloFriend(sharedSessionId, pipe) =>
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import MDCContextAware.Implicits._
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this.sessionId = sharedSessionId
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leftRef = sender()
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if(pipe.hasNext) {
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rightRef = pipe.next
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rightRef !> HelloFriend(sessionId, pipe)
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}
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else {
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rightRef = sender()
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}
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log.trace(s"Left sender ${leftRef.path.name}")
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context.become(Established)
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case default =>
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log.error("Unknown message " + default)
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context.stop(self)
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}
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def Established : Receive = {
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case RawPacket(msg) =>
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if(sender == rightRef) { //from LSA, WSA, etc., to network - encode
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mtuLimit(msg)
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}
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else {//from network, to LSA, WSA, etc. - decode
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UnmarshalInnerPacket(msg, "a packet")
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// PacketCoding.unmarshalPayload(0, msg) match { //TODO is it safe for this to always be 0?
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// case Successful(packet) =>
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// handlePacketContainer(packet) //sendResponseRight
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// case Failure(ex) =>
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// log.info(s"Failed to marshal a packet: $ex")
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// }
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}
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//known elevated packet type
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case ctrl @ ControlPacket(_, packet) =>
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if(sender == rightRef) { //from LSA, WSA, to network - encode
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PacketCoding.EncodePacket(packet) match {
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case Successful(data) =>
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mtuLimit(data.toByteVector)
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case Failure(ex) =>
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log.error(s"Failed to encode a ControlPacket: $ex")
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}
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}
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else { //deprecated; ControlPackets should not be coming from this direction
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log.warn(s"DEPRECATED CONTROL PACKET SEND: $ctrl")
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MDC("sessionId") = sessionId.toString
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handlePacketContainer(ctrl) //sendResponseRight
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}
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//known elevated packet type
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case game @ GamePacket(_, _, packet) =>
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if(sender == rightRef) { //from LSA, WSA, etc., to network - encode
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PacketCoding.EncodePacket(packet) match {
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case Successful(data) =>
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mtuLimit(data.toByteVector)
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case Failure(ex) =>
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log.error(s"Failed to encode a GamePacket: $ex")
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}
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}
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else { //deprecated; GamePackets should not be coming from this direction
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log.warn(s"DEPRECATED GAME PACKET SEND: $game")
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MDC("sessionId") = sessionId.toString
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sendResponseRight(game)
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}
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//etc
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case msg =>
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log.trace(s"PACKET SEND, LEFT: $msg")
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if(sender == rightRef) {
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MDC("sessionId") = sessionId.toString
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leftRef !> msg
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}
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else {
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MDC("sessionId") = sessionId.toString
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rightRef !> msg
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}
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// case default =>
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// failWithError(s"Invalid message '$default' received in state Established")
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}
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/**
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* Retrieve the current subslot number.
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* Increment the `subslot` for the next time it is needed.
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* @return a `16u` number starting at 0
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*/
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def Subslot : Int = {
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if(subslotOutbound == 65536) { //TODO what is the actual wrap number?
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subslotOutbound = 0
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subslotOutbound
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} else {
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val curr = subslotOutbound
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subslotOutbound += 1
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curr
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}
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}
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/**
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* Check that an outbound packet is not too big to get stuck by the MTU.
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* If it is larger than the MTU, divide it up and re-package the sections.
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* Otherwise, send the data out like normal.
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* @param msg the encoded packet data
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*/
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def mtuLimit(msg : ByteVector) : Unit = {
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if(msg.length > PacketCodingActor.MTU_LIMIT_BYTES) {
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handleSplitPacket(PacketCoding.CreateControlPacket(HandleGamePacket(msg)))
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}
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else {
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sendResponseLeft(msg)
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}
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}
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/**
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* Transform a `ControlPacket` into `ByteVector` data for splitting.
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* @param cont the original `ControlPacket`
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*/
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def handleSplitPacket(cont : ControlPacket) : Unit = {
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PacketCoding.getPacketDataForEncryption(cont) match {
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case Successful((_, data)) =>
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handleSplitPacket(data)
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case Failure(ex) =>
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log.error(s"$ex")
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}
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}
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/**
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* Accept `ByteVector` data, representing a `ControlPacket`, and split it into chunks.
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* The chunks should not be blocked by the MTU.
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* Send each chunk (towards the network) as it is converted.
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* @param data `ByteVector` data to be split
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*/
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def handleSplitPacket(data : ByteVector) : Unit = {
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val lim = PacketCodingActor.MTU_LIMIT_BYTES - 4 //4 bytes is the base size of SlottedMetaPacket
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data.grouped(lim).foreach(bvec => {
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val pkt = PacketCoding.CreateControlPacket(SlottedMetaPacket(4, Subslot, bvec))
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PacketCoding.EncodePacket(pkt.packet) match {
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case Successful(bdata) =>
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sendResponseLeft(bdata.toByteVector)
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case f : Failure =>
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log.error(s"$f")
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}
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})
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}
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/**
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* Encoded sequence of data going towards the network.
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* @param cont the data
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*/
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def sendResponseLeft(cont : ByteVector) : Unit = {
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log.trace("PACKET SEND, LEFT: " + cont)
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MDC("sessionId") = sessionId.toString
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leftRef !> RawPacket(cont)
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}
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2018-03-12 19:18:09 -04:00
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/**
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* Transform data into a container packet and re-submit that container to the process that handles the packet.
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* @param data the packet data
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* @param description an explanation of the input `data`
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*/
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def UnmarshalInnerPacket(data : ByteVector, description : String) : Unit = {
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PacketCoding.unmarshalPayload(0, data) match { //TODO is it safe for this to always be 0?
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case Successful(packet) =>
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handlePacketContainer(packet)
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case Failure(ex) =>
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log.info(s"Failed to unmarshal $description: $ex")
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}
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}
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/**
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* Sort and redirect a container packet bound for the server by type of contents.
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* `GamePacket` objects can just onwards without issue.
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* `ControlPacket` objects may need to be dequeued.
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* All other container types are invalid.
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* @param container the container packet
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*/
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def handlePacketContainer(container : PlanetSidePacketContainer) : Unit = {
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container match {
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case _ : GamePacket =>
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sendResponseRight(container)
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case ControlPacket(_, ctrlPkt) =>
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handleControlPacket(container, ctrlPkt)
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case default =>
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log.warn(s"Invalid packet container class received: ${default.getClass.getName}") //do not spill contents in log
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}
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}
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/**
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* Process a control packet or determine that it does not need to be processed at this level.
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* Primarily, if the packet is of a type that contains another packet that needs be be unmarshalled,
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* that/those packet must be unwound.<br>
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* <br>
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* The subslot information is used to identify these nested packets after arriving at their destination,
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* to establish order for sequential packets and relation between divided packets.
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* @param container the original container packet
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* @param packet the packet that was extracted from the container
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*/
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def handleControlPacket(container : PlanetSidePacketContainer, packet : PlanetSideControlPacket) = {
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packet match {
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case SlottedMetaPacket(slot, subslot, innerPacket) =>
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subslotInbound = subslot
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self.tell(PacketCoding.CreateControlPacket(RelatedB(slot, subslot)), rightRef) //will go to the network
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UnmarshalInnerPacket(innerPacket, "the inner packet of a SlottedMetaPacket")
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case MultiPacket(packets) =>
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packets.foreach { UnmarshalInnerPacket(_, "the inner packet of a MultiPacket") }
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case MultiPacketEx(packets) =>
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packets.foreach { UnmarshalInnerPacket(_, "the inner packet of a MultiPacketEx") }
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case RelatedA(slot, subslot) =>
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log.error(s"result $slot: subslot $subslot was in error")
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case RelatedB(slot, subslot) =>
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log.trace(s"result $slot: subslot $subslot accepted")
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case _ =>
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sendResponseRight(container)
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}
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}
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2017-08-21 19:26:41 -04:00
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/**
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* Decoded packet going towards the simulation.
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* @param cont the packet
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*/
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def sendResponseRight(cont : PlanetSidePacketContainer) : Unit = {
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log.trace("PACKET SEND, RIGHT: " + cont)
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MDC("sessionId") = sessionId.toString
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rightRef !> cont
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}
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}
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object PacketCodingActor {
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final val MTU_LIMIT_BYTES : Int = 467
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}
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