PSF-BotServer/pslogin/src/main/scala/PacketCodingActor.scala

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// Copyright (c) 2017 PSForever
import akka.actor.{Actor, ActorRef, MDCContextAware}
import net.psforever.packet._
import scodec.Attempt.{Failure, Successful}
import scodec.bits._
import org.log4s.MDC
import MDCContextAware.Implicits._
import net.psforever.packet.control.{HandleGamePacket, SlottedMetaPacket}
/**
* In between the network side and the higher functioning side of the simulation:
* accept packets and transform them into a sequence of data (encoding), and
* accept a sequence of data and transform it into s packet (decoding).<br>
* <br>
* Following the standardization of the `SessionRouter` pipeline, the throughput of this `Actor` has directionality.
* The "network," where the encoded data comes and goes, is assumed to be `leftRef`.
* The "simulation", where the decoded packets come and go, is assumed to be `rightRef`.
* `rightRef` can accept a sequence that looks like encoded data but it will merely pass out the same sequence.
* Likewise, `leftRef` accepts decoded packets but merely ejects the same packets without doing any work on them.
* The former functionality is anticipated.
* The latter functionality is deprecated.<br>
* <br>
* Encoded data leaving the `Actor` (`leftRef`) is limited by an upper bound capacity.
* Sequences can not be larger than that bound or else they will be dropped.
* This maximum transmission unit (MTU) is used to divide the encoded sequence into chunks of encoded data,
* re-packaged into nested `ControlPacket` units, and each unit encoded.
* The outer packaging is numerically consistent with a `subslot` that starts counting once the simulation starts.
* The client is very specific about the `subslot` number and will reject out-of-order packets.
* It resets to 0 each time this `Actor` starts up and the client reflects this functionality.
*/
class PacketCodingActor extends Actor with MDCContextAware {
private var sessionId : Long = 0
private var subslot : Int = 0
private var leftRef : ActorRef = ActorRef.noSender
private var rightRef : ActorRef = ActorRef.noSender
private[this] val log = org.log4s.getLogger
override def postStop() = {
subslot = 0 //in case this `Actor` restarts
super.postStop()
}
def receive = Initializing
def Initializing : Receive = {
case HelloFriend(sharedSessionId, pipe) =>
import MDCContextAware.Implicits._
this.sessionId = sharedSessionId
leftRef = sender()
if(pipe.hasNext) {
rightRef = pipe.next
rightRef !> HelloFriend(sessionId, pipe)
}
else {
rightRef = sender()
}
log.trace(s"Left sender ${leftRef.path.name}")
context.become(Established)
case default =>
log.error("Unknown message " + default)
context.stop(self)
}
def Established : Receive = {
case RawPacket(msg) =>
if(sender == rightRef) { //from LSA, WSA, etc., to network - encode
mtuLimit(msg)
}
else {//from network, to LSA, WSA, etc. - decode
PacketCoding.unmarshalPayload(0, msg) match { //TODO is it safe for this to always be 0?
case Successful(packet) =>
sendResponseRight(packet)
case Failure(ex) =>
log.info(s"Failed to marshal a packet: $ex")
}
}
//known elevated packet type
case ctrl @ ControlPacket(_, packet) =>
if(sender == rightRef) { //from LSA, WSA, to network - encode
PacketCoding.EncodePacket(packet) match {
case Successful(data) =>
mtuLimit(data.toByteVector)
case Failure(ex) =>
log.error(s"Failed to encode a ControlPacket: $ex")
}
}
else { //deprecated; ControlPackets should not be coming from this direction
log.warn(s"DEPRECATED CONTROL PACKET SEND: $ctrl")
MDC("sessionId") = sessionId.toString
sendResponseRight(ctrl)
}
//known elevated packet type
case game @ GamePacket(_, _, packet) =>
if(sender == rightRef) { //from LSA, WSA, etc., to network - encode
PacketCoding.EncodePacket(packet) match {
case Successful(data) =>
mtuLimit(data.toByteVector)
case Failure(ex) =>
log.error(s"Failed to encode a GamePacket: $ex")
}
}
else { //deprecated; GamePackets should not be coming from this direction
log.warn(s"DEPRECATED GAME PACKET SEND: $game")
MDC("sessionId") = sessionId.toString
sendResponseRight(game)
}
//etc
case msg =>
log.trace(s"PACKET SEND, LEFT: $msg")
if(sender == rightRef) {
MDC("sessionId") = sessionId.toString
leftRef !> msg
}
else {
MDC("sessionId") = sessionId.toString
rightRef !> msg
}
// case default =>
// failWithError(s"Invalid message '$default' received in state Established")
}
def resetState() : Unit = {
context.become(receive)
}
/**
* Retrieve the current subslot number.
* Increment the `subslot` for the next time it is needed.
* @return a 16u number starting at 0
*/
def Subslot : Int = {
if(subslot == 65536) { //TODO what is the actual wrap number?
subslot = 0
subslot
} else {
val curr = subslot
subslot += 1
curr
}
}
/**
* Check that an outbound packet is not too big to get stuck by the MTU.
* If it is larger than the MTU, divide it up and re-package the sections.
* Otherwise, send the data out like normal.
* @param msg the encoded packet data
*/
def mtuLimit(msg : ByteVector) : Unit = {
if(msg.length > PacketCodingActor.MTU_LIMIT_BYTES) {
handleSplitPacket(PacketCoding.CreateControlPacket(HandleGamePacket(msg)))
}
else {
sendResponseLeft(msg)
}
}
/**
* Transform a `ControlPacket` into `ByteVector` data for splitting.
* @param cont the original `ControlPacket`
*/
def handleSplitPacket(cont : ControlPacket) : Unit = {
PacketCoding.getPacketDataForEncryption(cont) match {
case Successful((_, data)) =>
handleSplitPacket(data)
case Failure(ex) =>
log.error(s"$ex")
}
}
/**
* Accept `ByteVector` data, representing a `ControlPacket`, and split it into chunks.
* The chunks should not be blocked by the MTU.
* Send each chunk (towards the network) as it is converted.
* @param data `ByteVector` data to be split
*/
def handleSplitPacket(data : ByteVector) : Unit = {
val lim = PacketCodingActor.MTU_LIMIT_BYTES - 4 //4 bytes is the base size of SlottedMetaPacket
data.grouped(lim).foreach(bvec => {
val pkt = PacketCoding.CreateControlPacket(SlottedMetaPacket(4, Subslot, bvec))
PacketCoding.EncodePacket(pkt.packet) match {
case Successful(bdata) =>
sendResponseLeft(bdata.toByteVector)
case f @ Failure(_) =>
log.error(s"$f")
}
})
}
/**
* Encoded sequence of data going towards the network.
* @param cont the data
*/
def sendResponseLeft(cont : ByteVector) : Unit = {
log.trace("PACKET SEND, LEFT: " + cont)
MDC("sessionId") = sessionId.toString
leftRef !> RawPacket(cont)
}
/**
* Decoded packet going towards the simulation.
* @param cont the packet
*/
def sendResponseRight(cont : PlanetSidePacketContainer) : Unit = {
log.trace("PACKET SEND, RIGHT: " + cont)
MDC("sessionId") = sessionId.toString
rightRef !> cont
}
}
object PacketCodingActor {
final val MTU_LIMIT_BYTES : Int = 467
}