GameLauncher/PSLauncher/Program.cs

59 lines
1.5 KiB
C#

using PSLauncher.Properties;
using System;
using System.Diagnostics;
using System.Reflection;
using System.Windows.Forms;
namespace PSLauncher
{
public enum EHashingAlgoType
{
MD5,
SHA1,
SHA256,
SHA384,
SHA512
}
static class Program
{
public static string launcherVersion;
public static string launcherHash;
public static EHashingAlgoType hashingAlgoType = EHashingAlgoType.SHA1;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
// prepare launcher info
{
var assemblyLocation = Assembly.GetExecutingAssembly().Location;
launcherVersion = FileVersionInfo.GetVersionInfo(assemblyLocation).FileVersion;
launcherHash = Util.CalculateFileHash(assemblyLocation);
}
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Settings.Default.PropertyChanged += Default_PropertyChanged;
Application.Run(new LauncherForm());
// check if the launcher was called from the URI psf://
if (args.Length == 2 && args[0] == "--")
{
MessageBox.Show(args[1], args[0]);
}
}
static void Default_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
Settings.Default.Save();
}
}
}